The moon falls toward Earth
The sea surges in and out, burning chunks fall, and gravity starts lifting things off the ground.
Survive impossible what-if catastrophes, from a falling Moon to a mega tsunami, in rounds played across changing Roblox maps. Learn the survival loop or jump into a round.
Explore Disasters
The full round loop: lobby countdown, ENTERING SIMULATION, the prep window, survival prompts and the results banner.
SHOP, MISSIONS and INDEX stay open on the side buttons while you wait
The whole lobby teleports to the round map together
You spawn at 100/100 health; reach a house, a car or high ground before the disaster starts
Prompts change with the threat and are the line between surviving and bleeding health
It names the round and who survived, then the next countdown begins
Pick a category: learn the round loop, identify each disaster, recognize the maps, track progression, check codes and follow game updates.

What If Disasters is a multiplayer survival game on Roblox where players face changing catastrophic scenarios in short rounds. Each match challenges them to assess their surroundings, respond as hazards escalate, and stay alive until the results appear.
See survival milestonesDeveloper
random named group i hvent named yet
Platform
Roblox
Genre
Survival
Created
Oct 5, 2026
Format
Round-based multiplayer
Objective
Outlast each catastrophe
Round Flow
Lobby, warm-up, disaster, results
Hub Features
Shop, missions, index, spectate
The official page advertises 26 disasters across 18 maps. These ten scenarios have confirmed hazards so far — here is what each one does.
The sea surges in and out, burning chunks fall, and gravity starts lifting things off the ground.
A permanent deep freeze sets in while the power grid fails.
Walls become floors and sea water drops onto the coasts.
Zombies smash through doors, dead players get back up infected, and fast red-glowing crawlers join later.
Touching the ground burns as the lava keeps rising.
It destroys the buildings it passes through.
Sea level rises and the heat scorches.
The wave grows as it approaches and drags players from the coast.
Lava rocks rain down and the ground splits open.
Radiation fills the air, electronics die and rooftops melt.
Moon Falls escalates in stages — heavy gravity, ocean surges, a tsunami, then the moon breaks apart. Get high early and stay off low ground.
Start climbing to a rooftop or the top of a tall building immediately.
Keep heading up — high ground is the way through the whole event.
Stay off low ground and never seal yourself into a ground-level room.
Water was logged 30–36 meters up a building and still rising — take the tallest structure around.
Gravity pins you again while debris falls; treat the tide stages as the real run.
When the event runs its course, the gravity lifts and the simulation moves everyone on to the next round.
The game tracks permanent survival badges at 1, 10 and 50 total survives plus a daily best streak — here is which milestone to aim for next.
Climb on the announcement: the first 500 m wave can be a false all-clear before a growing wall that nearly overtops the map.
The first ten seconds of map knowledge beat late scrambling — know where you are climbing before the announcement hits.
One blocked door ends runs in flood rounds, so have a second way up in mind.
In the demo the 500 m wave only reached waist deep on high ground — the 5,500 m wall behind it kept growing as it neared land.
In the mega phase the surge drags players who are not on elevation.
A slow freeze: the sun stutters, the grid fails and cold exposure drains your health outside. One early decision — get indoors — carries the whole round.
'What if the sun disappeared?' means a cold round before the sun has dimmed at all — pick your shelter early.
When sunlight stutters and stars appear at midday, head straight for shelter instead of exploring.
Follow the 'Find somewhere warm' prompt into an enclosed indoor spot; any enclosed room did the job in similar rounds.
Hold the room through the blackout, the snow and the freeze — going outside is what starts health loss.
'Stay warm' and later 'Stay warm down low' restate the same rule: keep sheltering until the round resolves.
Recognize Thrill Park by its Ferris wheel and the climbable central ride — and know which landmarks turn into hazards in an earthquake.
Visible the instant the round loads — the fastest visual confirmation you're on Thrill Park.
A tall ride through the middle of the park; it's climbable and served as documented high ground.
Stands in the park; in the earthquake round it reached the player with a hit.
A tower beside a street; in the earthquake round it tipped toward that street.
Run across the whole map and can tear open in an earthquake.
Current code availability, rewards and source-check dates.
No codes are currently reported working.
Quick answers to what players ask most, with a direct path into each guide.
Get familiar with the scenarios and enter the next survival round.