What If Disasters Equipment: Full Item List, Credit Prices and How to Buy
Every item in the What If Disasters Equipment shop and its Credit price, from the 600-Credit Rubber Duck to the 195,000-Credit Beast Scythe, plus how to buy gear and where Credits come from.
Quick answer
The lobby shop's Equipment tab lists 15 items bought with Credits, from the Rubber Duck and Soda at 600 Credits to the Beast Scythe at 195,000 Credits. Open the shop from the lobby, switch to the Equipment tab and confirm the purchase — bought gear can then be equipped for use in a round.
- 15 items: Rubber Duck, Soda, Bloxy Cola, Flashlight, Teddy Bear, Picket Sign, Surfboard, Inflatable Duck, Pool Floatie, Giant Spoon, Life Jacket, Impact Helmet, Ice Staff, Fire Sword and Beast Scythe.
- Reported prices run from 600 to 195,000 Credits.
- Your Credit balance is shown at the top of the shop, alongside the Equipment, Titles, Boosts and Fright Night tabs.
The full equipment price list
The Equipment tab is the credit-funded side of the lobby shop — Robux buy game passes, not this list. The 15 items and prices below were reported by AllThingsHow on October 20, 2026, so treat them as a dated lookup and check the current in-game shop before saving toward a big purchase.
Equipment shop items and reported Credit prices
- Equipment
- Rubber Duck
- Reported price
- 600 Credits
- Equipment
- Soda
- Reported price
- 600 Credits
- Equipment
- Bloxy Cola
- Reported price
- 700 Credits
- Equipment
- Flashlight
- Reported price
- 750 Credits
- Equipment
- Teddy Bear
- Reported price
- 850 Credits
- Equipment
- Picket Sign
- Reported price
- 900 Credits
- Equipment
- Surfboard
- Reported price
- 1,500 Credits
- Equipment
- Inflatable Duck
- Reported price
- 2,500 Credits
- Equipment
- Pool Floatie
- Reported price
- 2,650 Credits
- Equipment
- Giant Spoon
- Reported price
- 9,000 Credits
- Equipment
- Life Jacket
- Reported price
- 16,500 Credits
- Equipment
- Impact Helmet
- Reported price
- 18,000 Credits
- Equipment
- Ice Staff
- Reported price
- 20,000 Credits
- Equipment
- Fire Sword
- Reported price
- 20,000 Credits
- Equipment
- Beast Scythe
- Reported price
- 195,000 Credits
The spread is wide: six items cost under 1,000 Credits, a mid band runs from the Surfboard (1,500) to the Pool Floatie (2,650), five premium items sit between 9,000 and 20,000 Credits, and the Beast Scythe is in a class of its own at 195,000 — more than nine times the next most expensive entry.
How to buy equipment
- Open the shop from the lobby.
- Switch to the Equipment tab — the shop also has Titles, Boosts and Fright Night tabs, so it is easy to land in the wrong one.
- Check your Credit balance, shown at the top of the shop.
- Select the item you want and confirm the purchase with Credits.
- Equip the item for use in a round.
That is the whole purchase flow: pick an item, pay its listed Credit price, and equip it for a round.
Where the Credits come from
Credits are earned from rounds — surviving disasters is what fills the balance you spend in the Equipment tab. If you are still learning the loop, the how to play guide walks through a full round from lobby to results.
Missions top up that income: they award extra Credits for surviving disasters, either surviving a certain number of times or surviving a specific disaster type. Daily Missions earn Credits every day and Weekly Missions earn a large amount once per week, so clearing your dailies is a steady way to build toward a pricier item. If you want goals beyond gear, the progression guide covers survival badges, streaks and what your survival count adds up to.
What your Credits actually buy
Most of the shop's options are cosmetic and novelty effects rather than survival tools, so treat equipment as fun collectibles to unlock with Credits, not gear you need to survive. The price list also does not tell you what anything does: names like Life Jacket, Impact Helmet and Beast Scythe do not by themselves prove protection, damage or survival benefits, and with no established per-item effects there is no verified 'best item' to save toward.
Keep your currencies separate while shopping — Credits buy equipment, Robux buy game passes — and compare an item's stated effect before choosing it if it advertises one. If you just want the cheapest way in, the 600-Credit Rubber Duck and Soda set the entry price; everything above that is taste and savings.
Related Guides
What If Disasters Credits: How to Earn Them and What They Buy
How to earn Credits in What If Disasters — round survival payouts, Daily and Weekly Missions, per-disaster prestige and the VIP pass — and what Credits buy in the lobby shop, with reported equipment prices.
How to Play
Join every round ready, from the lobby countdown and prep window to survival prompts and the results banner.
Progression Guide
What rounds actually count toward: survival badges from 1 to 1,000, reported XP and Credits, missions and per-disaster prestige.